Description
This project counts total 10 points.
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This project is for 3D shading model and diffuse reflection computation on LPC1769 micro processor platform for the purpose of design 3D Graphics Processing Engine, you will need to
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generate a solid cube and a top half of a sphere;
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The size of the cube with side length of 50 to begin with, and the virtual camera location E = (ex,ey,ez) = (150, 150, 100) for example. You can make some changes of these parameters to optimize visual display;
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The size for the sphere is defined with a radius R = 100. You can make some changes of their sizes to optimize visual display;
Note: (a) place the top half sphere on the origin of xw-yw-zw; (b) the orientation of the cube is defined with one of its side in parallel with zw-axis. The cube floats from xw-yw plane by 10 unit, see illustration in Figure 1. and the center of the cube is at (80,80,35) to make room for the half sphere in the back.
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Define an arbitrary vector with P_i(0,0,35) and P_{i+1}=(200,220,40), and rotate the cube by 5 degree clockwise.
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Fig. 1.
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compute diffuse reflection on the top surface of the cube, use one primitive color, for example red.
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place a point light source P_s(xs, ys, zs) in the world coordinate system, you design its location, as a reference, you may consider P_s(xs, ys, zs) = (-20,-20,220) as a testing location and you can make adjustment of its location later accordingly.
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compute the ray equation and its intersection with the x_w-y_w plane.
For the top surface of the cube there are 4 ray equations, each of the ray equations forms intersection point on the x_w-y_w plane.
keep track this set of 4 points and produce a shade of dark blue by plotting a polygon.
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compute diffuse reflection on the top surface of the cube. Assuming
reflectivity for red is 0.8 and for blue and green are 0.0.
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use scaling linear equation to scale up the diffuse reflection color from 20 to 255 for example with an offset = 20 or higher to
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make diffuse reflection with the best dynamic range of the color.
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Use linear decoration algorithm to
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to place a tree on one of the 2 frontal surfaces of the cube per your
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choice.
Option Bonus Points (3 pts): (a) compute diffuse reflection on visible part of the half sphere; or (b) decorate the half sphere by placing letter S (for SJSU) with you created font.
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What to submit:
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project readme to describe how to compile and run the code and describe your implementation, please write the readme using IEEE paper template given in the class github
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(https://github.com/hualili/CMPE240-Adv-Microprocessors/blob/master/2018F/ Guidelines%20for%20Report%20Writing%20v2%20HL%202015-9-9.doc)
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source code and all development environment as an exported project. The submitted work (source code) are subject to testing and verification;
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photo of the finished display;
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15-20 second video clips, please name your video clip with your first and last name, 4 digits student ID, and cmpe240 class. Example: john-doe-1234-cmpe240.mp4
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Rubrics for project report (option with 2 pts):
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the report should cover (hardware part):
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system block diagrams of the entire system setup including laptop computer; system block diagram of the SPI colour LCD interface
Schematics of the LPC1769 interface to LCD colour display panel
table(s) of the pin connectivity
photo(s) of the implementation
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the report (software part) should cover Algorithm description
Flow chart(s) Pseudo code
testing and verification section
source code listing (appendix)
(END)
